ガードレール 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形733
- 頂点856
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
Fully optimized (triangle by triangle) 3D model of Guardrail with interior.
created specially for balance between high performance and high detail.
Game ready and mobile friendly. :)
All Renders done Realtime in Substance Painter And 3DS Max.Fully optimized (triangle by triangle) 3D model of Guardrail with interior.
created specially for balance between high performance and high detail.
Game ready and mobile friendly. :)
All Renders done Realtime in Substance Painter And 3DS Max.
Main features:
* .max 2014-15-16-17-18 file with Standard 3ds Max materials
* .unitypackkage file with standard shader in unity 4+ and unity 5+
* .fbx , .obj included
* objects are intelligently named
* Real-world scale of original car
* one single texture with none overlapped for body parts and one texture for tyres.
* lightmaps baked in texture with open layer in psd - 2048*2048 and 1024*1024
* Unity 3d project included
Notes:
* meshes converted to triangle due to more optimization with different smooth groups
* Special tire texture that can be use to simulate motion blur with ease
Vertex counts:
* 733 faces and 856 vertices
Main features:
* .max 2014-15-16-17-18 file with Standard 3ds Max materials
* .unitypackkage file with standard shader in unity 4+ and unity 5+
* .fbx , .obj included
* objects are intelligently named
* Real-world scale of original car
* one single texture with none overlapped for body parts and one texture for tyres.
* lightmaps baked in texture with open layer in psd - 2048*2048 and 1024*1024
* Unity 3d project included
Notes:
* meshes converted to triangle due to more optimization with different smooth groups
* Special tire texture that can be use to simulate motion blur with ease
Vertex counts:
* 733 faces and 856 vertices
Oct 20, 2019
追加日
Feb 26, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。















