난간 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형733
- 정점들856
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
Fully optimized (triangle by triangle) 3D model of Guardrail with interior.
created specially for balance between high performance and high detail.
Game ready and mobile friendly. :)
All Renders done Realtime in Substance Painter And 3DS Max.Fully optimized (triangle by triangle) 3D model of Guardrail with interior.
created specially for balance between high performance and high detail.
Game ready and mobile friendly. :)
All Renders done Realtime in Substance Painter And 3DS Max.
Main features:
* .max 2014-15-16-17-18 file with Standard 3ds Max materials
* .unitypackkage file with standard shader in unity 4+ and unity 5+
* .fbx , .obj included
* objects are intelligently named
* Real-world scale of original car
* one single texture with none overlapped for body parts and one texture for tyres.
* lightmaps baked in texture with open layer in psd - 2048*2048 and 1024*1024
* Unity 3d project included
Notes:
* meshes converted to triangle due to more optimization with different smooth groups
* Special tire texture that can be use to simulate motion blur with ease
Vertex counts:
* 733 faces and 856 vertices
Main features:
* .max 2014-15-16-17-18 file with Standard 3ds Max materials
* .unitypackkage file with standard shader in unity 4+ and unity 5+
* .fbx , .obj included
* objects are intelligently named
* Real-world scale of original car
* one single texture with none overlapped for body parts and one texture for tyres.
* lightmaps baked in texture with open layer in psd - 2048*2048 and 1024*1024
* Unity 3d project included
Notes:
* meshes converted to triangle due to more optimization with different smooth groups
* Special tire texture that can be use to simulate motion blur with ease
Vertex counts:
* 733 faces and 856 vertices
Oct 20, 2019
추가 된 날짜
Feb 26, 2022
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리뷰
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