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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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髪2 3Dモデル

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髪2 royalty-free 3d model - Preview no. 1
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単純な返品
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cgwarehouse

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形305,964
  • 頂点307,134
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnone

フォーマットとファイル

(.unknown)
4 MB

hair_photoshop.zip
3ds Max
(.max)
12 MB

vray 3
hair_forrest_colored_max2013.zip
3ds Max
(.max)
12 MB

vray 3
hair_forrest_colored_max2016.zip
OBJ
(.obj)
14 MB

other
hair_OBJ.zip
FBX
(.fbx)
14 MB

other
hair_FBX.zip
(.gltf)
20 MB

5671-gltf-extended.gltf.zip
(.gltf)
20 MB

5671-gltf-extended.glb
(.gltf)
3 MB

5671-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
3 MB

5671-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
34 MB

5671-max-extended.max.zip
(.usdz)
33 MB

5671-usdz-extended.usdz

説明

HI RES MODEL OF HAIR >>> Scene Information - The scene is prepared for V-Ray - The preview images are render outputs - The system unit is [cm] - The area is 49x54m - One hair ~26m high >>> Geometry - The stack is still available (Turbosmooth and V-Ray displacement modifier) - Hair and ground are displaced using V-Ray displacement - The displacement map of the hair is ~9300x8500 pixels - The displacement map of the ground is 8500x8500 pixels - The model is high res and ready for closeups - All objects are named and organized with layers >>> Materials - The scene uses V-Ray materials - All maps are in the 3ds Max zipfile >>> Light setup - The studio light setup is included - The scene uses the 3ds Max 2016 phyiscal camera to render the depth of field >>> Formats - 3ds Max 2016 - 3ds Max 2013 - FBX - OBJ >>> Contact Turbosquid support if you need assistance with file formats >>> Please check out my catalogue for more hires and realistic models >>> If you like this model I would kindly ask you to rate it >>> This is a computer generated 3d model - it is not a real life object.

Feb 20, 2024 追加日
Feb 20, 2024 最後の更新

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