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cgwarehouse

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler305,964
  • Tepe Noktaları307,134
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernone

Biçimler ve Dosyalar

(.unknown)
4 MB

hair_photoshop.zip
3ds Max
(.max)
12 MB

vray 3
hair_forrest_colored_max2013.zip
3ds Max
(.max)
12 MB

vray 3
hair_forrest_colored_max2016.zip
OBJ
(.obj)
14 MB

other
hair_OBJ.zip
FBX
(.fbx)
14 MB

other
hair_FBX.zip
(.gltf)
20 MB

5671-gltf-extended.gltf.zip
(.gltf)
20 MB

5671-gltf-extended.glb
(.gltf)
3 MB

5671-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
3 MB

5671-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
34 MB

5671-max-extended.max.zip
(.usdz)
33 MB

5671-usdz-extended.usdz

Açıklama

HI RES MODEL OF HAIR >>> Scene Information - The scene is prepared for V-Ray - The preview images are render outputs - The system unit is [cm] - The area is 49x54m - One hair ~26m high >>> Geometry - The stack is still available (Turbosmooth and V-Ray displacement modifier) - Hair and ground are displaced using V-Ray displacement - The displacement map of the hair is ~9300x8500 pixels - The displacement map of the ground is 8500x8500 pixels - The model is high res and ready for closeups - All objects are named and organized with layers >>> Materials - The scene uses V-Ray materials - All maps are in the 3ds Max zipfile >>> Light setup - The studio light setup is included - The scene uses the 3ds Max 2016 phyiscal camera to render the depth of field >>> Formats - 3ds Max 2016 - 3ds Max 2013 - FBX - OBJ >>> Contact Turbosquid support if you need assistance with file formats >>> Please check out my catalogue for more hires and realistic models >>> If you like this model I would kindly ask you to rate it >>> This is a computer generated 3d model - it is not a real life object.

Feb 20, 2024 Ekleme Tarihi
Feb 20, 2024 son Güncelleme

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