ジェリーカン 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形3,636
- 頂点3,728
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Jerry Can
Verts: 3728
Edges: 7355
Faces: 3636
Tris: 7140
UVs: 4572
Jerry Can made to scale and setup for PBR (Physical based rendering).
Rendered and displayed (Real-time) in Marmoset Toolbag game engine.
The Maya scene file has a simple Arnold render setup with basic Arnold shaders.
This is a clean tidy model. Just add a mesh smooth for higher resolutions.
The model has a non overlapping UV Map with 4k textures.
I have included the 4k PSD document with all textures and layers.
Also the mesh maps: ID, Ambient Occlusion, Curvature, Position and World Position.
Make sure to put the texture maps in the Maya sourceimages folder
to render the scene without any problems.
Texture set.
1.Jerry Can - 4096x4096 BMP Colour, Normal, Matalic, Smoothness/Roughness.
PSD Jerry Can PSD Document 4k.
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File Formats:
Maya 2019.2
JerryCan_Maya_Scene_001.mb
JerryCan_only.mb
FBX
JerryCan_FBX (2019.5 Release)
OBJ
JerryCan_OBJ
Jun 07, 2020
追加日
Feb 07, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。















