杰里可 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形3,636
- 顶点3,728
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Jerry Can
Verts: 3728
Edges: 7355
Faces: 3636
Tris: 7140
UVs: 4572
Jerry Can made to scale and setup for PBR (Physical based rendering).
Rendered and displayed (Real-time) in Marmoset Toolbag game engine.
The Maya scene file has a simple Arnold render setup with basic Arnold shaders.
This is a clean tidy model. Just add a mesh smooth for higher resolutions.
The model has a non overlapping UV Map with 4k textures.
I have included the 4k PSD document with all textures and layers.
Also the mesh maps: ID, Ambient Occlusion, Curvature, Position and World Position.
Make sure to put the texture maps in the Maya sourceimages folder
to render the scene without any problems.
Texture set.
1.Jerry Can - 4096x4096 BMP Colour, Normal, Matalic, Smoothness/Roughness.
PSD Jerry Can PSD Document 4k.
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File Formats:
Maya 2019.2
JerryCan_Maya_Scene_001.mb
JerryCan_only.mb
FBX
JerryCan_FBX (2019.5 Release)
OBJ
JerryCan_OBJ
Jun 07, 2020
添加日期
Feb 07, 2022
最后更新
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