一般的な新しいスポーツカーのコンセプトデザイン 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形341,000
- 頂点349,000
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
It is my idea and concept model with highly detailed. Headlights and taillights are modelled and creator The model includes modelled tires.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMaxversion you can change the resolution/smoothness of the surface very easy.
If you import the lowest resolution of the .obj or .fbx version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 385770 polygons.
Max 2014-2017 Format:
SubDivision is applied changed so you can set the object resolution as you like.
Max 2014-2017 / FBX/ / Obj/ 3ds Format:
Rendering; Keyshot 7 programing file attached (bip)
Please note that the VRay materials and light settings are not included.
Oct 28, 2019
追加日
Jan 13, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。








