ラグナー・ロスブロクA-ゲーム準備完了 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形2,997
- 頂点3,064
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
-- Originally created with 3Ds Max 2018 --
RagnarAxe file includes:
- 3 max files: Ragnar_Axe.max, Ragnar_Axe_Max2017, Ragnar_Axe_Max2016.
- A FBX file "RagnarAxe.FBX" which is all attached and ready to import in Unreal or Unity.
- RagnarAxe.mtl file
- An OBJ file "RagnarAxe.obj"
- A Textures folder, which includes all the textures in 1024x1024, 2048x2048, 4096x4096 for Unreal and Unity.
|| GENERAL CHARACTERISTICS ||
- Model has real-world scale and is centered at 0,0,0.
- Scene objects organized by layers (Low Poly and High Poly)
- FBX is directly exported from 3Ds Max.
- OBJ is directly exported from 3Ds Max (.mtl included)
|| SPECS ||
- Model is a set of 6 separated objects
- 2997 polygons
- Preview images rendered with Marmoset Toolbag 3
- PBR Material
- All textures were made in Substance Painter
Texture dimensions:
- 4096x4096 to use in Unreal Engine 4 (Base Color, Normal, Roughness, Metallic, Ambient Occlusion)
- 2048x2048 to use in Unreal Engine 4 (Base Color, Normal, Roughness, Metallic, Ambient Occlusion)
- 1024x1024 to use in Unreal Engine 4 (Base Color, Normal, Roughness, Metallic, Ambient Occlusion)
- 4096x4096 to use in Unity (AlbedoTransparency, Normal, Ambient Occlusion, Roughness, Metallic, Smoothness)
- 2048x2048 to use in Unity (AlbedoTransparency, Normal, Ambient Occlusion, Roughness, Metallic, Smoothness)
- 1024x1024 to use in Unity (AlbedoTransparency, Normal, Ambient Occlusion, Roughness, Metallic, Smoothness)
Oct 05, 2019
追加日
Feb 26, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。











