装備された漫画の男 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形7,566
- 頂点7,577
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Cinema 4d v19
Renderer: Physical
Character model of a cartoon man, model is rigged and ready for animation. Facial animation consist of controlers for the eyebrows and jaw, extra controls via morph sliders.
Unit scale: centimeters
Model has 220 cm of height (Y axis), 97 cm (X) and 66 cm (Z).
(Dimensions of current pose of the model, as opened for the first time).
- This model contains poles (more than 5 edges that converge to a single vertex.)
Although model is currently posed, the rig is zeroed, so you can select all controls (middle mouse click on root) and navigate to Character/Commands/Reset PSR on cinema 4d to snap model back to original T pose.
Model has separated UVs as follows:
-cartoon_man_head.psd (4K)
-cartoon_man_belt.psd (2K)
-cartoon_man_body.psd (4K)
-cartoon_man_legs.psd (4K)
-cartoon_man_hair.psd (2K)
-cartoon_man_shoes.psd (2K)
-cartoon_man_eyeball.psd ~(2K)
Those are all color (difuse) maps.
Model was made for Physical rendering so extra maps of reflection and roughness were provided for each of the color maps, those are in .PNG format as follows:
-cartoon_man_belt_bump.png
-cartoon_man_belt_reflect.png
-cartoon_man_belt_roughness.png
-cartoon_man_body_reflect.png
-cartoon_man_body_rougness.png
-cartoon_man_hair_reflect.png
-cartoon_man_hair_roughness.png
-cartoon_man_head_reflect.png
-cartoon_man_head_roughness.png
-cartoon_man_legs_reflect.png
-cartoon_man_legs_roughness.png
-cartoon_man_shoes_reflect.png
-cartoon_man_shoes_roughness.png
Sep 16, 2020
追加日
Nov 07, 2021
最後の更新
レビュー
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