傷跡 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形2,736
- 頂点2,747
- テクスチャNo
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
To place realistic scars on any surface you can use the combination of maps.
Firstly there s a normal map which can be placed on any surface.
Than there s a psd file (scar_partition_layers.psd) with layered map. Use it to assign the partition, and decide upon specularity and stuff
The preview images are pics rendered with map generated scar and the model.
There s also a source model in case you need polygonal geometry.
Please keep in mind that two UV channels are assigned to the model - one for stitches and one for surface
Sep 25, 2019
追加日
Aug 11, 2023
最後の更新
レビュー
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氷を砕いた最初の人になろう。





