雪かき 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形6,592
- 頂点6,845
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is a model of a snow shovel.
This scene was built in Maya 2010 and rendered using
mental Ray. Lighting was achieved using an image applied to
Mental Ray's Image based lighting node then rendered with
Mental Ray Final Gather.
Images were comped in Photoshop using ambient occlusion.
Shovel face has a texture map for defuse. Map was created
in photoshop cs6 and is included.
Wood texture is a Maya procedural texture with custom settings.
Poly and Vert counts are totals for all geometry in
the scene at lowest subdivision levels.
Geometry edges have been softened using
soften edge node.
The scene contains a control curve under which, all geometry
is parented. The curve contains a custom attribute called
SMOOTH, which has settings from 0 to 2. Should there be the
need to smooth the model, use this setting do add subdivisions
to all geomety.
Renders were done with this attribute set to Smooth 1.
Faces: 6592
Vertices:6845
Sep 30, 2019
追加日
Feb 12, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。











