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Snow Shovel 3D 모델

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Snow Shovel royalty-free 3d model - Preview no. 1
Snow Shovel royalty-free 3d model - Preview no. 2
Snow Shovel royalty-free 3d model - Preview no. 3
Snow Shovel royalty-free 3d model - Preview no. 4
Snow Shovel royalty-free 3d model - Preview no. 5
Snow Shovel royalty-free 3d model - Preview no. 6
Snow Shovel royalty-free 3d model - Preview no. 7
Snow Shovel royalty-free 3d model - Preview no. 8
Snow Shovel royalty-free 3d model - Preview no. 9
Snow Shovel royalty-free 3d model - Preview no. 10
Snow Shovel royalty-free 3d model - Preview no. 11
Snow Shovel royalty-free 3d model - Preview no. 12
Snow Shovel royalty-free 3d model - Preview no. 1
Snow Shovel royalty-free 3d model - Preview no. 2
Snow Shovel royalty-free 3d model - Preview no. 3
Snow Shovel royalty-free 3d model - Preview no. 4
Snow Shovel royalty-free 3d model - Preview no. 5
Snow Shovel royalty-free 3d model - Preview no. 6
Snow Shovel royalty-free 3d model - Preview no. 7
Snow Shovel royalty-free 3d model - Preview no. 8
Snow Shovel royalty-free 3d model - Preview no. 9
Snow Shovel royalty-free 3d model - Preview no. 10
Snow Shovel royalty-free 3d model - Preview no. 11
Snow Shovel royalty-free 3d model - Preview no. 12
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
37 방문
yourTurboModeler

명세서

  • 기하학polygonal
  • 다각형6,592
  • 정점들6,845
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

Maya
(.ma)
8 MB

mentalray 2010
snowShovel_maya2010.zip

기술

This is a model of a snow shovel. This scene was built in Maya 2010 and rendered using mental Ray. Lighting was achieved using an image applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Images were comped in Photoshop using ambient occlusion. Shovel face has a texture map for defuse. Map was created in photoshop cs6 and is included. Wood texture is a Maya procedural texture with custom settings. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. Geometry edges have been softened using soften edge node. The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2. Should there be the need to smooth the model, use this setting do add subdivisions to all geomety. Renders were done with this attribute set to Smooth 1. Faces: 6592 Vertices:6845
Sep 30, 2019 추가 된 날짜
Feb 12, 2022 마지막 업데이트

리뷰

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