壁掛け時計 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形18,149
- 頂点19,432
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Realistic 3D model of the Wall Clock, model has a very high detail. The model is suitable for any visual production - broadcast, advertising, design visualization, etc
Rig available only in C4D format. Other formats will NOT be rigged. Use the "User Data" to set the "start time" and "time speed"
You can see how the rig works by downloading the video "Clock Rig Preview" in the right menu
The model has a fully textured, detailed design that allows for close-up renders
Originally created with CINEMA 4D R18, also it has the 3ds Max 2017 (V-Ray 3.4), FBX and OBJ
|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters
Model Dimensions: 25.7 cm x 25.7 cm x 3.95 cm
Scene objects are organized by layers
No third-party renderer or plug-ins needed, apart from format 3ds Max 2017 (V-Ray 3.4) need V-Ray render
|| SPECS ||
This model contains 18149 polygons
This model contains 72503 polygons with Subdivision Level 1
Geometry is Polygonal Quads/Tris
This product includes 3ds Max versions with V-Ray
|| PRESENTATION IMAGES ||
Most of preview images are rendered with Advanced Render
1 preview image are rendered with V-Ray
No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights and cameras are included in the .C4D and .MAX files
|| TEXTURES & MATERIALS ||
3 Materials: 3 Atlas
DCC SpecGloss (Production): 2048x2048 - 4096x4096 .PNG (15 Maps) - Diffuse, Specular, Metallic (IOR Mask), Glossiness, Normal DirectX, Refraction
PBR SpecGloss (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - Diffuse, Specular, Glossiness, Normal DirectX, Refraction
PBR MetalRoughness (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - BaseColor, Metallic, Roughness, Normal DirectX, Refraction
Environment: 4096x2048 .HDR (1 Map) - HDRI
All materials included
All materials correctly named
All textures included (.PNG format)
All textures correctly named
Textures parts are UV Mapped
Nov 13, 2019
追加日
Mar 01, 2022
最後の更新
レビュー
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