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벽시계 장비 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
5 방문
meYoouunng

명세서

  • 기하학polygonal_quads/tris
  • 다각형18,149
  • 정점들19,432
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

Cinema 4D
(.c4d)
64 MB

advanced
Wall_Clock_Model_and_Textures_C4D.rar
FBX
(.fbx)
3 MB

Wall_Clock_FBX.rar
OBJ
(.obj)
2 MB

Wall_Clock_OBJ.rar
3ds Max
(.max)
64 MB

vray 3.4
Wall_Clock_Model_and_Textures_MAX.rar

기술

Realistic 3D model of the Wall Clock, model has a very high detail. The model is suitable for any visual production - broadcast, advertising, design visualization, etc Rig available only in C4D format. Other formats will NOT be rigged. Use the "User Data" to set the "start time" and "time speed" You can see how the rig works by downloading the video "Clock Rig Preview" in the right menu The model has a fully textured, detailed design that allows for close-up renders Originally created with CINEMA 4D R18, also it has the 3ds Max 2017 (V-Ray 3.4), FBX and OBJ || GENERAL || Model is built to real-world scale Units used: Centimeters Model Dimensions: 25.7 cm x 25.7 cm x 3.95 cm Scene objects are organized by layers No third-party renderer or plug-ins needed, apart from format 3ds Max 2017 (V-Ray 3.4) need V-Ray render || SPECS || This model contains 18149 polygons This model contains 72503 polygons with Subdivision Level 1 Geometry is Polygonal Quads/Tris This product includes 3ds Max versions with V-Ray || PRESENTATION IMAGES || Most of preview images are rendered with Advanced Render 1 preview image are rendered with V-Ray No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights and cameras are included in the .C4D and .MAX files || TEXTURES & MATERIALS || 3 Materials: 3 Atlas DCC SpecGloss (Production): 2048x2048 - 4096x4096 .PNG (15 Maps) - Diffuse, Specular, Metallic (IOR Mask), Glossiness, Normal DirectX, Refraction PBR SpecGloss (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - Diffuse, Specular, Glossiness, Normal DirectX, Refraction PBR MetalRoughness (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - BaseColor, Metallic, Roughness, Normal DirectX, Refraction Environment: 4096x2048 .HDR (1 Map) - HDRI All materials included All materials correctly named All textures included (.PNG format) All textures correctly named Textures parts are UV Mapped
Nov 13, 2019 추가 된 날짜
Mar 01, 2022 마지막 업데이트

리뷰

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