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挂壁钟 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
5 访问量
meYoouunng

规格

  • 几何polygonal_quads/tris
  • 多边形18,149
  • 顶点19,432
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Cinema 4D
(.c4d)
64 MB

advanced
Wall_Clock_Model_and_Textures_C4D.rar
FBX
(.fbx)
3 MB

Wall_Clock_FBX.rar
OBJ
(.obj)
2 MB

Wall_Clock_OBJ.rar
3ds Max
(.max)
64 MB

vray 3.4
Wall_Clock_Model_and_Textures_MAX.rar

描述

Realistic 3D model of the Wall Clock, model has a very high detail. The model is suitable for any visual production - broadcast, advertising, design visualization, etc Rig available only in C4D format. Other formats will NOT be rigged. Use the "User Data" to set the "start time" and "time speed" You can see how the rig works by downloading the video "Clock Rig Preview" in the right menu The model has a fully textured, detailed design that allows for close-up renders Originally created with CINEMA 4D R18, also it has the 3ds Max 2017 (V-Ray 3.4), FBX and OBJ || GENERAL || Model is built to real-world scale Units used: Centimeters Model Dimensions: 25.7 cm x 25.7 cm x 3.95 cm Scene objects are organized by layers No third-party renderer or plug-ins needed, apart from format 3ds Max 2017 (V-Ray 3.4) need V-Ray render || SPECS || This model contains 18149 polygons This model contains 72503 polygons with Subdivision Level 1 Geometry is Polygonal Quads/Tris This product includes 3ds Max versions with V-Ray || PRESENTATION IMAGES || Most of preview images are rendered with Advanced Render 1 preview image are rendered with V-Ray No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights and cameras are included in the .C4D and .MAX files || TEXTURES & MATERIALS || 3 Materials: 3 Atlas DCC SpecGloss (Production): 2048x2048 - 4096x4096 .PNG (15 Maps) - Diffuse, Specular, Metallic (IOR Mask), Glossiness, Normal DirectX, Refraction PBR SpecGloss (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - Diffuse, Specular, Glossiness, Normal DirectX, Refraction PBR MetalRoughness (Real Time Engines): 2048x2048 - 4096x4096 .PNG (13 Maps) - BaseColor, Metallic, Roughness, Normal DirectX, Refraction Environment: 4096x2048 .HDR (1 Map) - HDRI All materials included All materials correctly named All textures included (.PNG format) All textures correctly named Textures parts are UV Mapped
Nov 13, 2019 添加日期
Mar 01, 2022 最后更新

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