Warrior_Full Rigg 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形11,477
- 頂点12,152
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Game ready warrior
Ready for game,render,animation.
Suitable for use in realtime games design visualization, etc.
Rendered without subdivision
The weapon is not included: you can buy it separately
.............................................................
This model contains 2 object attached: Skin and Armor
-Each obj have his own textures
-Each obj have ID's: Skin ID 1
Armor ID 2
-Freez Transform
Real-world scale: Hight 183cm
................................................................
Polycount:
Poy :11477
Verts :12152
Tris :21302
................................................................
Material:
Multimaterial with 2 ID's(1 for skin, 2 for Armor)
Materials and Bitmap texture files named descriptively.
Don't forget the mesh are attached and if you want tu use Uvw Unrwap detach them using ID select
................................................................
Texture:
Skin: Diffuse,Normal,Roughness,Metalness ( resoultion:2048 and 4096) format:png
Armor:Diffuse,Normal,Roughness,Metalness,Emisive(resoultion:2048 and 4096) format:png
I provide you a .rar(Aditional_Maps.rar) file with texture pack(include: UV,AO,ID and Curvature maps)
You may need to flyp Y(green channel ) on normal map for best resoults
In Max all maps paths are striped
................................................................
File format:
.max 2013 ,2014,2015,2016
.obj
.FBX
.3DS
OBj,FBX,3DS version is not rigged
................................................................
No special plug-ins needed to use this product
No isolated vertices
No coincident vertices
No coincident/coplanar faces
No overlapping Faces, Vertices,Faces,Edges
No isolated Vertices
No multiple Edges
No empty objects
No open edges or borders that cause see-through cracks in the model when rendered
No poles with more than 4 edges on the model
Base of model at 0,0,0 origin
................................................................
................................................................
Rig:
No need skin adjustement
IK and FK rig
The Left and Right Foot controlers have Custom Attribute for Knee Swivel
Named descriptively:
Controls,Bones,Ik and Character have his own Layer:
Bones name: BN_LKnee....
Ik name: IK_LAnkle....
Controls name: CN_RWrist....
Bone:
Hed,Neck,Right_Shoulder,Left_Shoulder ,Spline,Spline1,Spline2,Hips,Left_Up_Leg,Righ_Up_Leg, LeftKnee,RightKnee,LeftToeBase,RightToeBase,
LeftToe_End,RightArm,LeftArm,RightElbow,LeftElbow
,RightWrist,LeftWrist,
RightHandThumb1,2,3 and Left,RightHandIndex1,2,3 and Left,RightHandMiddle1,2,3 and left
RightHandRing1,2,3 and Left,RightHandPinky1,2,3 and left
................................................................
Controls:
Head,Neck,LShoulder,RShoulder,Spline,Spline1,Spline2,Hip,LFoot,RFoot,LHeel,RHeel,LToeBend,RToeBend,LToeTip,RToeTip,FullControl,RHumerus,LHumerus,
RElbow,LElbow,RWrist,LWrist and For each fingger
For controls I use Spline and Point Hleper for fingers
................................................................
IK:
LeftAnkle,RightAnkle,LeftToeBase,RightToeBase,LeftToe_End,RightToe_End,RightHumerus,LefttHumerus,
Hope you like it!
Also check out my other models
Dorondei
Dec 26, 2019
追加日
Jul 01, 2023
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。
























