Warrior_Full Rigg 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形11,477
- 顶点12,152
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Game ready warrior
Ready for game,render,animation.
Suitable for use in realtime games design visualization, etc.
Rendered without subdivision
The weapon is not included: you can buy it separately
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This model contains 2 object attached: Skin and Armor
-Each obj have his own textures
-Each obj have ID's: Skin ID 1
Armor ID 2
-Freez Transform
Real-world scale: Hight 183cm
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Polycount:
Poy :11477
Verts :12152
Tris :21302
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Material:
Multimaterial with 2 ID's(1 for skin, 2 for Armor)
Materials and Bitmap texture files named descriptively.
Don't forget the mesh are attached and if you want tu use Uvw Unrwap detach them using ID select
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Texture:
Skin: Diffuse,Normal,Roughness,Metalness ( resoultion:2048 and 4096) format:png
Armor:Diffuse,Normal,Roughness,Metalness,Emisive(resoultion:2048 and 4096) format:png
I provide you a .rar(Aditional_Maps.rar) file with texture pack(include: UV,AO,ID and Curvature maps)
You may need to flyp Y(green channel ) on normal map for best resoults
In Max all maps paths are striped
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File format:
.max 2013 ,2014,2015,2016
.obj
.FBX
.3DS
OBj,FBX,3DS version is not rigged
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No special plug-ins needed to use this product
No isolated vertices
No coincident vertices
No coincident/coplanar faces
No overlapping Faces, Vertices,Faces,Edges
No isolated Vertices
No multiple Edges
No empty objects
No open edges or borders that cause see-through cracks in the model when rendered
No poles with more than 4 edges on the model
Base of model at 0,0,0 origin
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Rig:
No need skin adjustement
IK and FK rig
The Left and Right Foot controlers have Custom Attribute for Knee Swivel
Named descriptively:
Controls,Bones,Ik and Character have his own Layer:
Bones name: BN_LKnee....
Ik name: IK_LAnkle....
Controls name: CN_RWrist....
Bone:
Hed,Neck,Right_Shoulder,Left_Shoulder ,Spline,Spline1,Spline2,Hips,Left_Up_Leg,Righ_Up_Leg, LeftKnee,RightKnee,LeftToeBase,RightToeBase,
LeftToe_End,RightArm,LeftArm,RightElbow,LeftElbow
,RightWrist,LeftWrist,
RightHandThumb1,2,3 and Left,RightHandIndex1,2,3 and Left,RightHandMiddle1,2,3 and left
RightHandRing1,2,3 and Left,RightHandPinky1,2,3 and left
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Controls:
Head,Neck,LShoulder,RShoulder,Spline,Spline1,Spline2,Hip,LFoot,RFoot,LHeel,RHeel,LToeBend,RToeBend,LToeTip,RToeTip,FullControl,RHumerus,LHumerus,
RElbow,LElbow,RWrist,LWrist and For each fingger
For controls I use Spline and Point Hleper for fingers
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IK:
LeftAnkle,RightAnkle,LeftToeBase,RightToeBase,LeftToe_End,RightToe_End,RightHumerus,LefttHumerus,
Hope you like it!
Also check out my other models
Dorondei
Dec 26, 2019
添加日期
Jul 01, 2023
最后更新
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