Warrior_Full Rigg Modelo 3D
0
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads/tris
- Polígonos11,477
- Vértices12,152
- TexturasYes
- RiggedYes
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Game ready warrior
Ready for game,render,animation.
Suitable for use in realtime games design visualization, etc.
Rendered without subdivision
The weapon is not included: you can buy it separately
.............................................................
This model contains 2 object attached: Skin and Armor
-Each obj have his own textures
-Each obj have ID's: Skin ID 1
Armor ID 2
-Freez Transform
Real-world scale: Hight 183cm
................................................................
Polycount:
Poy :11477
Verts :12152
Tris :21302
................................................................
Material:
Multimaterial with 2 ID's(1 for skin, 2 for Armor)
Materials and Bitmap texture files named descriptively.
Don't forget the mesh are attached and if you want tu use Uvw Unrwap detach them using ID select
................................................................
Texture:
Skin: Diffuse,Normal,Roughness,Metalness ( resoultion:2048 and 4096) format:png
Armor:Diffuse,Normal,Roughness,Metalness,Emisive(resoultion:2048 and 4096) format:png
I provide you a .rar(Aditional_Maps.rar) file with texture pack(include: UV,AO,ID and Curvature maps)
You may need to flyp Y(green channel ) on normal map for best resoults
In Max all maps paths are striped
................................................................
File format:
.max 2013 ,2014,2015,2016
.obj
.FBX
.3DS
OBj,FBX,3DS version is not rigged
................................................................
No special plug-ins needed to use this product
No isolated vertices
No coincident vertices
No coincident/coplanar faces
No overlapping Faces, Vertices,Faces,Edges
No isolated Vertices
No multiple Edges
No empty objects
No open edges or borders that cause see-through cracks in the model when rendered
No poles with more than 4 edges on the model
Base of model at 0,0,0 origin
................................................................
................................................................
Rig:
No need skin adjustement
IK and FK rig
The Left and Right Foot controlers have Custom Attribute for Knee Swivel
Named descriptively:
Controls,Bones,Ik and Character have his own Layer:
Bones name: BN_LKnee....
Ik name: IK_LAnkle....
Controls name: CN_RWrist....
Bone:
Hed,Neck,Right_Shoulder,Left_Shoulder ,Spline,Spline1,Spline2,Hips,Left_Up_Leg,Righ_Up_Leg, LeftKnee,RightKnee,LeftToeBase,RightToeBase,
LeftToe_End,RightArm,LeftArm,RightElbow,LeftElbow
,RightWrist,LeftWrist,
RightHandThumb1,2,3 and Left,RightHandIndex1,2,3 and Left,RightHandMiddle1,2,3 and left
RightHandRing1,2,3 and Left,RightHandPinky1,2,3 and left
................................................................
Controls:
Head,Neck,LShoulder,RShoulder,Spline,Spline1,Spline2,Hip,LFoot,RFoot,LHeel,RHeel,LToeBend,RToeBend,LToeTip,RToeTip,FullControl,RHumerus,LHumerus,
RElbow,LElbow,RWrist,LWrist and For each fingger
For controls I use Spline and Point Hleper for fingers
................................................................
IK:
LeftAnkle,RightAnkle,LeftToeBase,RightToeBase,LeftToe_End,RightToe_End,RightHumerus,LefttHumerus,
Hope you like it!
Also check out my other models
Dorondei
Dec 26, 2019
data adicionada
Jul 01, 2023
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?
























