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Aardvark 3D 모델

0
Aardvark royalty-free 3d model - Preview no. 1
Aardvark royalty-free 3d model - Preview no. 2
Aardvark royalty-free 3d model - Preview no. 3
Aardvark royalty-free 3d model - Preview no. 4
Aardvark royalty-free 3d model - Preview no. 5
Aardvark royalty-free 3d model - Preview no. 6
Aardvark royalty-free 3d model - Preview no. 7
Aardvark royalty-free 3d model - Preview no. 8
Aardvark royalty-free 3d model - Preview no. 9
Aardvark royalty-free 3d model - Preview no. 10
Aardvark royalty-free 3d model - Preview no. 11
Aardvark royalty-free 3d model - Preview no. 1
Aardvark royalty-free 3d model - Preview no. 2
Aardvark royalty-free 3d model - Preview no. 3
Aardvark royalty-free 3d model - Preview no. 4
Aardvark royalty-free 3d model - Preview no. 5
Aardvark royalty-free 3d model - Preview no. 6
Aardvark royalty-free 3d model - Preview no. 7
Aardvark royalty-free 3d model - Preview no. 8
Aardvark royalty-free 3d model - Preview no. 9
Aardvark royalty-free 3d model - Preview no. 10
Aardvark royalty-free 3d model - Preview no. 11
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
786 방문
Pekdemir

명세서

  • 기하학polygonal
  • 다각형2,319
  • 정점들2,321
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨No
  • 포장되지 않은 자외선unknown

형식 및 파일

3DS
(.3ds)

Aardvark.3ds.zip
FBX
(.fbx)

Aardvark.fbx.zip
Lightwave
(.lwo)

Aardvark.lwo.zip
3ds Max
(.max)

Aardvark.max.zip
Maya
(.ma)

Aardvark.mb.zip
OBJ
(.obj)

Aardvark.obj.zip
VRML
(.wrl)

Aardvark.wrl.zip
Cinema 4D
(.c4d)

Aardvark.c4d.zip
(.unknown)
5 MB

Aardvark.tex.zip

기술

- Detailed 3d model of an Aardvark - Low Poly base mesh - Fully UV textured - Normal and displacement maps for high details included Texture notes: ============== The textures for this model are being kept in a separate archive called Aardvark.tex.zip. Please also download this archive and unpack the contents to the same destination as the scene file(s). Notes about Normal & Displacement maps: ======================================= The main renderings on this page have been made using Cinema 4D using the included color, normal and displacement maps. Displacement is set to "Sub-Polygon Displacement" at a level of 3. The normal texture can be applied within all common game engines and 3d applications supporting tangent based normal maps.
Sep 17, 2018 추가 된 날짜
Oct 06, 2022 마지막 업데이트

리뷰

현재이 제품에 대한 리뷰가 없습니다.
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