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Aardvark 3D-modell

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Aardvark royalty-free 3d model - Preview no. 1
Aardvark royalty-free 3d model - Preview no. 2
Aardvark royalty-free 3d model - Preview no. 3
Aardvark royalty-free 3d model - Preview no. 4
Aardvark royalty-free 3d model - Preview no. 5
Aardvark royalty-free 3d model - Preview no. 6
Aardvark royalty-free 3d model - Preview no. 7
Aardvark royalty-free 3d model - Preview no. 8
Aardvark royalty-free 3d model - Preview no. 9
Aardvark royalty-free 3d model - Preview no. 10
Aardvark royalty-free 3d model - Preview no. 11
Aardvark royalty-free 3d model - Preview no. 1
Aardvark royalty-free 3d model - Preview no. 2
Aardvark royalty-free 3d model - Preview no. 3
Aardvark royalty-free 3d model - Preview no. 4
Aardvark royalty-free 3d model - Preview no. 5
Aardvark royalty-free 3d model - Preview no. 6
Aardvark royalty-free 3d model - Preview no. 7
Aardvark royalty-free 3d model - Preview no. 8
Aardvark royalty-free 3d model - Preview no. 9
Aardvark royalty-free 3d model - Preview no. 10
Aardvark royalty-free 3d model - Preview no. 11
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Pekdemir

Specifikationer

  • Geometripolygonal
  • polygoner2,319
  • hörn2,321
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadNo
  • Unwrapped UVsunknown

Formater och filer

3DS
(.3ds)

Aardvark.3ds.zip
FBX
(.fbx)

Aardvark.fbx.zip
Lightwave
(.lwo)

Aardvark.lwo.zip
3ds Max
(.max)

Aardvark.max.zip
Maya
(.ma)

Aardvark.mb.zip
OBJ
(.obj)

Aardvark.obj.zip
VRML
(.wrl)

Aardvark.wrl.zip
Cinema 4D
(.c4d)

Aardvark.c4d.zip
(.unknown)
5 MB

Aardvark.tex.zip

Beskrivning

- Detailed 3d model of an Aardvark - Low Poly base mesh - Fully UV textured - Normal and displacement maps for high details included Texture notes: ============== The textures for this model are being kept in a separate archive called Aardvark.tex.zip. Please also download this archive and unpack the contents to the same destination as the scene file(s). Notes about Normal & Displacement maps: ======================================= The main renderings on this page have been made using Cinema 4D using the included color, normal and displacement maps. Displacement is set to "Sub-Polygon Displacement" at a level of 3. The normal texture can be applied within all common game engines and 3d applications supporting tangent based normal maps.
Sep 17, 2018 datum tillagt
Oct 06, 2022 senaste uppdateringen

recensioner

Det finns för tillfället inga recensioner för denna produkt.
Varför inte vara den första som bryter isen?