지하실 3D 모델
0
명세서
- 기하학polygonal
- 다각형428
- 정점들537
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
"Cellar" low poly model for optimized game engine, Unreal Engine, Unity. Made in 3DS Max 2014 and textured in SubstancePainter2.0.1.
[Inside the package]
-Original fail 3DS Max 2014 textures in PNG format in a resolution of 2048x2048 pixels
-Files in FBX_2014 format, OBJ
-Textures optimized game engine: Unreal Engine 4, Unity5
in TGA format, there are two sets of textures in 2048x2048 resolution and 4096x4096 pixels.
-2uv map, the default and Lightmap.
-Model corresponds to a global scale.
[A list of available files]
Models:
-Cellar.fbx
-Cellar.ma (3DS Max 2014)
-Cellar.obj
Texture:
~ Unity5 package:
-Cellar_AlbedoTransparency
-Cellar_SpecularSmoothness
-Cellar_Normal
-Cellar_Door_AlbedoTransparency
-Cellar_Door_SpecularSmoothness
-Cellar_Door_Normal
~ Unreal Engine 4 package:
-Cellar_BaseColor (D).tga
-Cellar_Normal (N)
-Cellar_MetallicRoughnessOcclusion(C)
-Cellar_Door_BaseColor (D).tga
-Cellar_Door_Normal (N)
-Cellar_Door_MetallicRoughnessOcclusion(C)
~ More maps:
-Cellar_BaseColor
-Cellar_Height
-Cellar_Roughness
-Cellar_Metallic
-Cellar_Normal
-Cellar_Normal_DirectX
-Cellar_Door_BaseColor
-Cellar_Door_Height
-Cellar_Door_Roughness
-Cellar_Door_Metallic
-Cellar_Door_Normal
-Cellar_Door_Normal_DirectX
Render held in Marmoset Toolbag 2.07
The scene in 3DS Max 2014 is not configurable, and render not performed.
For those who want to vizualezirovat scene in 3DS Max, additionally invested texture.
For more information, do not hesitate to contact me.
Jul 31, 2020
추가 된 날짜
Mar 08, 2022
마지막 업데이트
리뷰
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