시티 팩 3D 모델
2
명세서
- 기하학polygonal_ngons used
- 다각형1,210,776
- 정점들1,321,402
- 텍스처No
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선none
기술
This pack consists of 17 modern buildings & 1 radio tower.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Oct 28, 2019
추가 된 날짜
Mar 14, 2024
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리뷰
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