城市包 3D模型
2
规格
- 几何polygonal_ngons used
- 多边形1,210,776
- 顶点1,321,402
- 纹理No
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnone
描述
This pack consists of 17 modern buildings & 1 radio tower.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Oct 28, 2019
添加日期
Mar 14, 2024
最后更新
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