City Pack Model 3D
2
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_ngons used
- Wieloboki1,210,776
- Wierzchołki1,321,402
- TeksturyNo
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnone
Opis
This pack consists of 17 modern buildings & 1 radio tower.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Ranging from residential condominiums to commercial buildings & skyscrapers.
Glasses are mostly unified objects to reduce poly counts. As a result, windows are not individually separated.
Clean & Efficient topology.
Quad based with some careful usage of N-gons.
Not intended for subdivision.
Built to real-world scale.
Scene objects are organized by groups. All parts are named.
Each building is a group consisting of 2 separate objects; Main Body & Glasses.
Glasses and Main Bodies are color coded for easy selection ( in additional to proper names ).
2 basic materials are assigned; one for main body and other for glasses. Very easy to replicate in any other software or rendering engine.
A UV map is applied to all buildings that allows you apply tileable textures. Currently there are no texture assigned.
Scene is lit using an HDRI map - map is included with download files.
Each floor / level is modeled so shadows and reflections behave correctly behind glass objects.
If needed, you can greatly reduce the polycount by deleting roof details.
Details on roofs are separate elements so it's possible to select and detach them individually. By doing that you'll be able to assign unique textures & materials to them.
Oct 28, 2019
Data dodania
Mar 14, 2024
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?











































