์์ ๋ฑ (๊ฒ์ ์ค๋น) 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal
- ๋ค๊ฐํ1,316
- ์ ์ ๋ค1,299
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
The Model of the flashlight . This is a high quality, low poly asset originally modeled in Blender 2.79. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
[ USAGE ]
This model is intended for real time/background use,design visualization, game asset usage. Renders and wireframes were done in Marmoset Toolbag 3.06.
[ GENERAL ]
UV unwrapped.
Mesh object centered in the scene (0,0,0 for X/Y/Z)
Mesh scales and rotation set to 1,1,1 and 0,0,0 respectively
There is one object on the scene itself
Includes Formats 3DS,FBX,OBJ and STL.
[ GEOMETRY ]
No smooth:
Polygons: 1316
Vertices:1299
Triangles: 2536
[ TEXTURES ]
There is also substance painter file in files. You can edit textures however you like.
Textures are PBR (Physically Based Rendering) Textures Formats: PNG (4096x4096)
PBR Metal Rough (Diffuse,Height,Metallic,Normal,Roughness)
Unity 4 (Diffuse Glossiness,Diffuse Illumination,Normal)
Unity 5 Standard Metallic (Albedo Transparency,Metallic Smoothness,Normal)
Unreal Engine 4 (Base Color,Normal,OcclusionRougnessMetallic)
Please Rate this product if you are satisfied.
Jun 18, 2020
์ถ๊ฐ ๋ ๋ ์ง
Sep 15, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?










