거머리 딱딱한 애니메이션 3D 모델
명세서
- 기하학polygonal
- 다각형588,755
- 정점들588,755
- 텍스처Yes
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Realistic Leech Model
Maya 2018
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Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 6)
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Unit of measurement in centimetres
Scale 1:1
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File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Animations (.ma)
Rest Pose in ( FBX , OBJ , ABC, STL)
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Rig:
Main Control scalable
Ik with FK offsets
Blendshapes Control for model variation
Texture variation control
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Shaders:
Arnold 6 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
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Textures:
Displacement 4K resolution (RAW)
Diffuse variation 1 4K resolution (SRGB)
Diffuse variation 2 4K resolution (SRGB)
Diffuse variation 3 4K resolution (SRGB)
Roughness 4K resolution (RAW)
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NO POSTWORK ON THESE RENDERS (ARNOLD)
리뷰
현재이 제품에 대한 리뷰가 없습니다.
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