LG G3 3D 모델
0
명세서
- 기하학subdivision
- 다각형28,945
- 정점들31,621
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
LG G3 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
LG_G3_max.zip contains 2 .max files:
1:LG_G3_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2:LG_G3_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
Textures:
01.LG_G3_back_button_bump.jpg - 2500x2500 px.
02.LG_G3_brushed_metal.jpg - 2500x2500 px.
03.LG_G3_homescreen.jpg - 1440x2560 px.
04.LG_G3_homescreen_02.jpg - 1440x2560 px.
05.LG_G3_Normals_from_radial_bump.jpg - 2000x2000 px.
06.LG_G3_radial_relect.jpg - 2000x2000 px.
07.notebook_pano_lighting.hdr - 1700x850 px.
08.notebook_pano_reflecton.hdr - 1700x850 px.
Fully detailed, textured model. Detailed enough for close-up renders.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 31621 vertices, 28945 polygons.
With Turbosmooth on=2 : 386080 vertices, 745439 polygons.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Mar 01, 2018
추가 된 날짜
Jan 14, 2021
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리뷰
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