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M1A 소총 3D 모델

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dvn23gts

명세서

  • 기하학polygonal_quads/tris
  • 다각형11,535
  • 정점들12,035
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

OBJ
(.obj)
948 MB

Springfield_M1A_OBJ.zip
FBX
(.fbx)
948 MB

Springfield_M1A_FBX.zip
Maya
(.ma)
948 MB

mentalray
Springfield_M1A_Maya.zip

기술

M1A Rifle Created in real world scale - cm. I used Maya 2013 for modeling, photoshop for texturing and mental ray for rendering. The scratches on the metal and wood are on a separate layer that can be turned off. The color of the wood can be changed easily with hue/saturation. Textures are at 4k resolution and include diffuse, reflection, normal, and gloss. Both PSD's and Targa's included. I also included the bump map I created and then brought into crazy bump to make the normal map. UV's are laid out in 0 to 1 space. There are 2 different UV sets for the textures. One includes all metal materials the other includes the wood, plastic barrel guard and the bullet. I did overlap some UV's that I didn't think would be very important to save some texture space. I used 5 different materials that are all mia_material_x_passes. 2 for the wood (1 for the basic wood texture and 1 for the plastic covering the wood). 1 for the bullet. 1 for the plastic barrel guard. And finally, 1 for the metal. Materials DO NOT transfer into fbx. or obj. The HDR that I used for reflections for rendering is NOT included. Geometry can be separated and animated. Hope you enjoy!
Aug 07, 2020 추가 된 날짜
Feb 17, 2026 마지막 업데이트

리뷰

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