M1A 소총 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형11,535
- 정점들12,035
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
M1A Rifle
Created in real world scale - cm. I used Maya 2013 for modeling, photoshop for texturing and mental ray for rendering.
The scratches on the metal and wood are on a separate layer that can be turned off. The color of the wood can be changed easily with hue/saturation.
Textures are at 4k resolution and include diffuse, reflection, normal, and gloss. Both PSD's and Targa's included. I also included the bump map I created and then brought into crazy bump to make the normal map.
UV's are laid out in 0 to 1 space. There are 2 different UV sets for the textures. One includes all metal materials the other includes the wood, plastic barrel guard and the bullet. I did overlap some UV's that I didn't think would be very important to save some texture space.
I used 5 different materials that are all mia_material_x_passes. 2 for the wood (1 for the basic wood texture and 1 for the plastic covering the wood). 1 for the bullet. 1 for the plastic barrel guard. And finally, 1 for the metal.
Materials DO NOT transfer into fbx. or obj.
The HDR that I used for reflections for rendering is NOT included.
Geometry can be separated and animated.
Hope you enjoy!
Aug 07, 2020
추가 된 날짜
Feb 17, 2026
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