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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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M1A步枪 3D模型

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dvn23gts

规格

  • 几何polygonal_quads/tris
  • 多边形11,535
  • 顶点12,035
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

OBJ
(.obj)
948 MB

Springfield_M1A_OBJ.zip
FBX
(.fbx)
948 MB

Springfield_M1A_FBX.zip
Maya
(.ma)
948 MB

mentalray
Springfield_M1A_Maya.zip

描述

M1A Rifle Created in real world scale - cm. I used Maya 2013 for modeling, photoshop for texturing and mental ray for rendering. The scratches on the metal and wood are on a separate layer that can be turned off. The color of the wood can be changed easily with hue/saturation. Textures are at 4k resolution and include diffuse, reflection, normal, and gloss. Both PSD's and Targa's included. I also included the bump map I created and then brought into crazy bump to make the normal map. UV's are laid out in 0 to 1 space. There are 2 different UV sets for the textures. One includes all metal materials the other includes the wood, plastic barrel guard and the bullet. I did overlap some UV's that I didn't think would be very important to save some texture space. I used 5 different materials that are all mia_material_x_passes. 2 for the wood (1 for the basic wood texture and 1 for the plastic covering the wood). 1 for the bullet. 1 for the plastic barrel guard. And finally, 1 for the metal. Materials DO NOT transfer into fbx. or obj. The HDR that I used for reflections for rendering is NOT included. Geometry can be separated and animated. Hope you enjoy!
Aug 07, 2020 添加日期
Feb 17, 2026 最后更新

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