This is a Girl bust scupture.
It's got a baked normal map, and an alpha map(for dirthening ) (uv channel 1).
It's using a complex mental ray shader.
Normal: (4096) Bust_01_girl_head_normal.tga
Mask: (4096) Bust_01_girl_head_mask.tga
Diffuse, add bump, spec level/color glossiness ect using tiled textures layered across composit maps.
I prefer to use the new material editor wiev in max for further works.
The 2 complex shader (marble-stone and bronse) is ready for closeup works if it's needed. (see on the pictures)
The round sculpture holder has an another complex mental ray material, 'cause it's made just for the render (if you vant to add another modells to the scene, you can use theese materials, with a simple uv on them)
I prefer to use it in render scenes, like gardens, indoor scenes, ect.
I hope you like it.
Nov 12, 2019
Dec 21, 2020