女孩胸围 3D模型
0
规格
- 几何polygonal_ngons used
- 多边形13,602
- 顶点13,817
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
This is a Girl bust scupture.
Poligons:
13.602.
It's got a baked normal map, and an alpha map(for dirthening ) (uv channel 1).
It's using a complex mental ray shader.
Normal: (4096) Bust_01_girl_head_normal.tga
Mask: (4096) Bust_01_girl_head_mask.tga
Diffuse, add bump, spec level/color glossiness ect using tiled textures layered across composit maps.
I prefer to use the new material editor wiev in max for further works.
The 2 complex shader (marble-stone and bronse) is ready for closeup works if it's needed. (see on the pictures)
The round sculpture holder has an another complex mental ray material, 'cause it's made just for the render (if you vant to add another modells to the scene, you can use theese materials, with a simple uv on them)
I prefer to use it in render scenes, like gardens, indoor scenes, ect.
I hope you like it.
Nov 12, 2019
添加日期
Nov 12, 2021
最后更新
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