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Grote symfonische pauken 3d model

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Grote symfonische pauken royalty-free 3d model - Preview no. 1
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Grote symfonische pauken royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
argentum3d

bestek

  • Geometriepolygonal_quads only
  • polygonen17,833
  • hoekpunten17,473
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Blender
(.blend)
18 MB

Great_Symphonic_Timpani.blend
Collada
(.dae)
145 MB

Great_Symphonic_Timpani.dae
FBX
(.fbx)
155 MB

Great_Symphonic_Timpani.fbx
OBJ
(.obj)
2 MB

Great_Symphonic_Timpani.obj

Omschrijving

Great Symphonic Timpani This is a full detailed Set of two Great Symphonic Timpani Drum as they where used in classic Orchestra Setups Detailed Model, full Groups Structure The whole Model is well organised in Groups. Each of the two drums is a single Group, and the Mallets are set up as a Group as well. All single parts are parented to an self-named Empty for a clean model structure. What you see is what you get - Procedural Lighting setup included, no HDRs used the given Images in the product description are "rendered as is", not post production was applied. The Lighting Setup is fully procedural, no HDRs are used (execpt on Image four). The achive the given lighting, just open the file and hit F12 (or z9). User friendly Shaders All major parts are rendered Materials of the ProdWood Shader Pack and the Metals Shader Pack. You can find more information in my portfolio. Royalty Free use of Shader and Lighting Setup. The Lighting Setup and all included Shaders - and the ProWood Shader as well - are released for royalty free use for other projects. (Of course it it not allowed to resell the shaders itself of 3D Models using the Shaders). To Import the Model into your Scene, choose "File - Append", then choose the given file, then go to Groups and insert one of the self namend groups according to your needs. the Procedural Wood Shader and the Metals are a product on their own, you can find the full documentation in my portfolio.
May 26, 2020 Datum toegevoegd
Jan 17, 2026 laatste update

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