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Granaatwerper Ammo 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
981 bezoeken
Adrian Kulawik

bestek

  • Geometriepolygonal_quads only
  • polygonen14,184
  • hoekpunten14,196
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

Lightwave
(.lwo)
76 MB

default_scanline
Grenade launcher Ammo_lwo.zip
FBX
(.fbx)
93 MB

Grenade launcher Ammo_fbx.zip
DXF
(.dxf)
76 MB

Grenade launcher Ammo_dxf.zip
Collada
(.dae)
76 MB

Grenade launcher Ammo_dae.zip
OBJ
(.obj)
76 MB

Grenade launcher Ammo_obj.zip
(.upk)
123 MB

Grenades_uproject.zip
Lightwave
(.lwo)
77 MB

default_scanline
Grenade launcher Ammo2015_lwo.zip

Omschrijving

Game Ready. Modelled in LightWave. Polygons Count: 4 Models Grenade: 14184 Polygons (Only Quads) 1 Model Grenade: 3307 Polygons (Only Quads) Texture Resolution:4096x4096 (4K). UV Unwrap. Textures For LightWave: -Grenade Ammo Black Textures (4K). -Grenade Ammo Black Reflection Textures (4K). -Grenade Ammo Black Normal Map Textures (4K) -Grenade Ammo Black Metal Textures (4K) -Grenade Ammo Blue Normal Map Textures (4K) -Grenade Ammo Blue Reflection Textures (4K) -Grenade Ammo Blue Textures (4K) Textures For Unreal Engine: -Grenade Ammo Ambient Occlusion (4K) -Grenade Ammo Black Textures (4K). -Grenade Ammo Black Reflection Textures (4K). -Grenade Ammo Black Normal Map Textures (4K) -Grenade Ammo Black Metal Textures (4K) -Grenade Ammo Blue Normal Map Textures (4K) -Grenade Ammo Blue Reflection Textures (4K) -Grenade Ammo Blue Textures (4K) In Folder Grenade launcher Ammo2015_lwo : Grenade launcher Ammo for LightWave: -All surface prepered for LightWave,VPR,FPrime,Kray. -All Lights and Enviroment. Grenade Launcher Ammo for Octane (2,2+) -All Surface prepered for Octane. -All Lights for Octane -Enviroment for Octane+Texture -Camera setting for Octane *Thin Lens *Perspective Correction *Distortion *AutoFocus *Exposure and Gamma *Response Settings *Vignetting *Hot Pixel Visibility *Dithering *White Saturation -Path Tracing for Octane -Post Process Settings *Bloom *Glare *Color Gradient *Exposure and Gamma Mix *Spectral For Unreal: Copy file "Grenades_uproject" to Computer-Disc-Users-My Documents-Unreal Projects. Then go to File-Open Level and select Grenades_uproject. Setting For Unreal Engine: -BP Sky Sphere -Camera Settings *Projection Mode *Post Process *White Balance *Color Grading *Film *Bloom *Light Shaft *Ambient *Global Illumination *Auto Exposure *Lens Flare -Sky Light Settings -Directional Light *Temperature *Atmosphere Sun Light *Light Shafts *Bloom *Lightmass -All Surface Named and prepered with: *Ambient Occlusion *Reflections *Metallic *Specular *Roughness *Normal Map Formats: LWO+LWS For LightWave,FPrime,Kray,Octane,VPR Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings. OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors). DXF+All Textures DAE+All Textures FBX+Camera Setting+Light Setting+Enviroment Setting Ready To Import to Other Programs Like Unreal or CryEngine. Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting Best Regards Adrian
Sep 07, 2018 Datum toegevoegd
Sep 19, 2025 laatste update

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