Grenade Launcher Ammo 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons14,184
- Vertices14,196
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
Game Ready.
Modelled in LightWave.
Polygons Count:
4 Models Grenade: 14184 Polygons (Only Quads)
1 Model Grenade: 3307 Polygons (Only Quads)
Texture Resolution:4096x4096 (4K).
UV Unwrap.
Textures For LightWave:
-Grenade Ammo Black Textures (4K).
-Grenade Ammo Black Reflection Textures (4K).
-Grenade Ammo Black Normal Map Textures (4K)
-Grenade Ammo Black Metal Textures (4K)
-Grenade Ammo Blue Normal Map Textures (4K)
-Grenade Ammo Blue Reflection Textures (4K)
-Grenade Ammo Blue Textures (4K)
Textures For Unreal Engine:
-Grenade Ammo Ambient Occlusion (4K)
-Grenade Ammo Black Textures (4K).
-Grenade Ammo Black Reflection Textures (4K).
-Grenade Ammo Black Normal Map Textures (4K)
-Grenade Ammo Black Metal Textures (4K)
-Grenade Ammo Blue Normal Map Textures (4K)
-Grenade Ammo Blue Reflection Textures (4K)
-Grenade Ammo Blue Textures (4K)
In Folder Grenade launcher Ammo2015_lwo :
Grenade launcher Ammo for LightWave:
-All surface prepered for LightWave,VPR,FPrime,Kray.
-All Lights and Enviroment.
Grenade Launcher Ammo for Octane (2,2+)
-All Surface prepered for Octane.
-All Lights for Octane
-Enviroment for Octane+Texture
-Camera setting for Octane
*Thin Lens
*Perspective Correction
*Distortion
*AutoFocus
*Exposure and Gamma
*Response Settings
*Vignetting
*Hot Pixel Visibility
*Dithering
*White Saturation
-Path Tracing for Octane
-Post Process Settings
*Bloom
*Glare
*Color Gradient
*Exposure and Gamma Mix
*Spectral
For Unreal:
Copy file "Grenades_uproject" to Computer-Disc-Users-My Documents-Unreal Projects.
Then go to File-Open Level and select Grenades_uproject.
Setting For Unreal Engine:
-BP Sky Sphere
-Camera Settings
*Projection Mode
*Post Process
*White Balance
*Color Grading
*Film
*Bloom
*Light Shaft
*Ambient
*Global Illumination
*Auto Exposure
*Lens Flare
-Sky Light Settings
-Directional Light
*Temperature
*Atmosphere Sun Light
*Light Shafts
*Bloom
*Lightmass
-All Surface Named and prepered with:
*Ambient Occlusion
*Reflections
*Metallic
*Specular
*Roughness
*Normal Map
Formats:
LWO+LWS For LightWave,FPrime,Kray,Octane,VPR
Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings.
OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors).
DXF+All Textures
DAE+All Textures
FBX+Camera Setting+Light Setting+Enviroment Setting
Ready To Import to Other Programs Like Unreal or CryEngine.
Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting
Best Regards
Adrian
Sep 07, 2018
date added
Sep 19, 2025
last update
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