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PBR oorlogskanon 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
Francesco Furneri

bestek

  • Geometriepolygonal
  • polygonen21,027
  • hoekpunten21,746
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Maya
(.ma)
2 MB

arnold 2016
cannon.mb
FBX
(.fbx)
1 MB

cannon.fbx
OBJ
(.obj)
4 MB

cannon.obj
(.unknown)

linear_workflow-maya2016.txt
(.unknown)
199 MB

Cannon.tbscene
215 MB

Textures.zip
218 MB

Arnold textures.zip

Omschrijving

High Quality PBR War Cannon The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package). ------------------------------------------------------------------------------------------ PRODUCT DETAILS: * 21027 polygons * 21746 vertices * Real size model * ALL pieces can be separated from each other * Unwrapped UVs with NO overlapping * High Quality Textures * Scene files included * Clean Maya Outliner ------------------------------------------------------------------------------------------ INCLUDED MATERIAL: * Maya scene file (version 2016) Ready to render in Arnold (version 4.2.13.4) with whitebox lighting setup (included) and linear workflow setup * Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup * .fbx file format * .obj file format * High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model * High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file * Short notes to render with linear workflow in Maya 2016 ------------------------------------------------------------------------------------------ TEXTURES WITH METAL / ROUGHNESS WORKFLOW * High Quality textures (4096 X 4096) * Base Color * Roughness * Metallic * Normal 2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS) ------------------------------------------------------------------------------------------ ARNOLD PBR TEXTURES (for aiStandard shader) * High Quality textures * Linear Workflow setup (for Maya 2016) * Texture resolution (4096 X 4096) * diffuse Map (mapped in the diffuse channel) * specular map (mapped in Arnold specular color) * roughness map (mapped in Arnold roughness) * f0 map (mapped in Arnold Reflectance at normal) * Normal Map (mapped in Arnold Bump map rollout)
Nov 13, 2021 Datum toegevoegd
Dec 29, 2021 laatste update

beoordelingen

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