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PBR War Cannon Model 3D

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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
Francesco Furneri

Specyfikacje

  • Geometriapolygonal
  • Wieloboki21,027
  • Wierzchołki21,746
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

Maya
(.ma)
2 MB

arnold 2016
cannon.mb
FBX
(.fbx)
1 MB

cannon.fbx
OBJ
(.obj)
4 MB

cannon.obj
(.unknown)

linear_workflow-maya2016.txt
(.unknown)
199 MB

Cannon.tbscene
215 MB

Textures.zip
218 MB

Arnold textures.zip

Opis

High Quality PBR War Cannon The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package). ------------------------------------------------------------------------------------------ PRODUCT DETAILS: * 21027 polygons * 21746 vertices * Real size model * ALL pieces can be separated from each other * Unwrapped UVs with NO overlapping * High Quality Textures * Scene files included * Clean Maya Outliner ------------------------------------------------------------------------------------------ INCLUDED MATERIAL: * Maya scene file (version 2016) Ready to render in Arnold (version 4.2.13.4) with whitebox lighting setup (included) and linear workflow setup * Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup * .fbx file format * .obj file format * High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model * High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file * Short notes to render with linear workflow in Maya 2016 ------------------------------------------------------------------------------------------ TEXTURES WITH METAL / ROUGHNESS WORKFLOW * High Quality textures (4096 X 4096) * Base Color * Roughness * Metallic * Normal 2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS) ------------------------------------------------------------------------------------------ ARNOLD PBR TEXTURES (for aiStandard shader) * High Quality textures * Linear Workflow setup (for Maya 2016) * Texture resolution (4096 X 4096) * diffuse Map (mapped in the diffuse channel) * specular map (mapped in Arnold specular color) * roughness map (mapped in Arnold roughness) * f0 map (mapped in Arnold Reflectance at normal) * Normal Map (mapped in Arnold Bump map rollout)
Nov 13, 2021 Data dodania
Dec 29, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?