PBR战争大炮 3D模型
0
规格
- 几何polygonal
- 多边形21,027
- 顶点21,746
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
High Quality PBR War Cannon
The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).
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PRODUCT DETAILS:
* 21027 polygons
* 21746 vertices
* Real size model
* ALL pieces can be separated from each other
* Unwrapped UVs with NO overlapping
* High Quality Textures
* Scene files included
* Clean Maya Outliner
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INCLUDED MATERIAL:
* Maya scene file (version 2016) Ready to render in Arnold (version 4.2.13.4) with whitebox lighting setup (included) and linear workflow setup
* Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup
* .fbx file format
* .obj file format
* High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
* High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
* Short notes to render with linear workflow in Maya 2016
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TEXTURES WITH METAL / ROUGHNESS WORKFLOW
* High Quality textures (4096 X 4096)
* Base Color
* Roughness
* Metallic
* Normal
2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)
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ARNOLD PBR TEXTURES (for aiStandard shader)
* High Quality textures
* Linear Workflow setup (for Maya 2016)
* Texture resolution (4096 X 4096)
* diffuse Map (mapped in the diffuse channel)
* specular map (mapped in Arnold specular color)
* roughness map (mapped in Arnold roughness)
* f0 map (mapped in Arnold Reflectance at normal)
* Normal Map (mapped in Arnold Bump map rollout)
Nov 13, 2021
添加日期
Dec 29, 2021
最后更新
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