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Sonde 1 3d model

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Sonde 1 royalty-free 3d model - Preview no. 1
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shawnaloroc

bestek

  • Geometriepolygonal
  • polygonen69,010
  • hoekpunten36,252
  • texturesYes
  • opgetuigdYes
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Maya
(.ma)
1 MB

maya_software 2015
Probe1.ma.zip
FBX
(.fbx)
1 MB

Probe1.fbx.zip
OBJ
(.obj)
1 MB

Probe1.obj.zip
(.unknown)

Probe1_DS.zip
Poser
(.pz3)

Probe1_Poser.zip

Omschrijving

Imperial hover probe for Maya 2015, Poser 9+ and Daz Studio 4.9. Features listed below: Posable limbs. Realistic moveable spot light and lazer beam effects. Note the maya and fbx version is NOT RIGGED FOR ANIMATION. __________________________________________________________________ System requirements: Poser VERSION: Poser9+. Daz VERSION: Daz Studio 4.9. OBJ VERSION: A software package that can import OBJ files. FBX VERSION: A software package that can import FBX files. MA VERSION: Maya 2015 + Needed Files: The contents of the package are the only needed files. For OBJ version: Unpack zip. The file named Probe1.obj is located in Runtime\Geometries\Shawnaloroc\Vehicles\Probe1 The textures are located in Runtime\Textures\Shawnaloroc\Probe1 FOR Poser: Copy the Runtime folder from both the Probe1 Poser and texture zip into your Poser Runtime folder. Probe1 may need to be rendered with smoothing off if you are using Poser 11. For Daz: Copy the Runtime folder from the Probe1_Textures.zip into your Daz Runtime folder, this is located inside the folder named My DAZ 3D Library. Copy the Prop folder into your Daz Prop folder, this is located inside the folder named My DAZ 3D Library. Copy the data folder into your Daz data folder, this is also located inside the folder named My DAZ 3D Library. For light, beam and hover effects- Select the bones in the hierachy named light, beam and repulse then turn on visibility. __________________________________________________________________ ================= Files within zip: ================= Probe1.fbx Probe1.ma Probe1.obj data\Shawnaloroc\Probe1\Probe1 Probe1_36252.dsf data\Shawnaloroc\Probe1\Probe1\Morphs\Shawnaloroc\Base BackArm_Master1.dsf LeftArm_Master1.dsf Main_Master1.dsf Main_Master2.dsf Main_Master3.dsf RightArm_Master1.dsf data\Shawnaloroc\Probe1\Probe1\UV Sets\Shawnaloroc\Base default.dsf Documentation License.txt Probe1_ReadMe.txt Props\Shawnaloroc\Probe1 Probe1.duf Probe1.png Runtime\Geometries\Shawnaloroc\Vehicles\Probe1 Probe1.obj Runtime\Libraries\Character\Shawnaloroc\Vehicles\Probe1 Probe1.cr2 Probe1.png Runtime\Textures\Shawnaloroc\Probe1 ProbeB.jpg ProbeD.jpg ProbeEffectsD.jpg ProbeGlassD.jpg ProbeLegsB.jpg ProbeLegsD.jpg ProbeLegsS.jpg ProbePartsB.jpg ProbePartsD.jpg ProbePartsI.jpg ProbePartsS.jpg ProbeS.jpg
May 25, 2020 Datum toegevoegd
Nov 29, 2021 laatste update

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