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Scheepscontainers 3d model

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Scheepscontainers royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
720 bezoeken
Luchador

bestek

  • Geometriepolygonal_quads/tris
  • polygonen9,446
  • hoekpunten9,516
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

FBX
(.fbx)
121 MB

container01_fbx.zip
3ds Max
(.max)
120 MB

default_scanline
container01_2015_max.zip
3ds Max
328 MB

hirestextures.zip

Omschrijving

This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| || Geometry || • 17040 Total Tris • 9446 Total Polys • 9516 Total Verts • A level of detail (LOD) model is also included which reduces the polygon count to 5934 polys. • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:100'' x L:250'' x H:99'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • This product includes many different variations of texture maps so the containers can have different colors and different amounts of rustiness. • Textures in .tga format • Extra high resolution 4096x4096 textures are also available as a separate download upon purchase. • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Sep 18, 2018 Datum toegevoegd
Jan 28, 2022 laatste update

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