Shipping Containers 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons9,446
- Vertices9,516
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
|| Geometry ||
• 17040 Total Tris
• 9446 Total Polys
• 9516 Total Verts
• A level of detail (LOD) model is also included which reduces the polygon count to 5934 polys.
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Dimensions: W:100'' x L:250'' x H:99''
• Model centered at the origin
• All textures, materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .fbx versions exported from 3ds Max 2015
|| Textures ||
• 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
• This product includes many different variations of texture maps so the containers can have different colors and different amounts of rustiness.
• Textures in .tga format
• Extra high resolution 4096x4096 textures are also available as a separate download upon purchase.
• Textures made for Physically Based Rendering (PBR)
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Sep 18, 2018
date added
Jan 28, 2022
last update
Reviews
There are currently no reviews for this product.
Why not be the first one to break the ice?




















