Osioł Cartoon osprzętu Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal
- Wieloboki11,560
- Wierzchołki5,793
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Low poly of a cartoon donkey rigged.
In 3D Studio Max version (native file) :
---------------------------------------------
the model is rigged ( pelvis spine neck head mouth legs feets arms tail ears).
Some morphing target are added for facial expression
- the main scene comes with Mental Ray materials as the presentation picture #1,
- A second scene comes with standard materials .
The model is finely skined, the mesh is clean and Quad topologie, very easy to anime, and perfect for game.
Textures are hand made and wide enough for a close view.
Note than textures are included into each archive
Important : The model is RIGGED too For FBX and Unity ***Important: *** The exchanges formats (3ds, obj, Stl) are NOT rigged They are UVW mapped with the same textures than the native file.
Exchange formats are quad topologie too.
Textures materials are included into each archive
eye balls, hairs and teeth are separate object. Hairs are real mesh 32000 polygons
the modele is PRINT READY size in cm : 4,8 x 11,1 x 10,7
In 3D Studio Max version (native file) :
---------------------------------------------
the model is rigged ( pelvis spine neck head mouth legs feets arms tail ears).
Some morphing target are added for facial expression
- the main scene comes with Mental Ray materials as the presentation picture #1,
- A second scene comes with standard materials .
The model is finely skined, the mesh is clean and Quad topologie, very easy to anime, and perfect for game.
Textures are hand made and wide enough for a close view.
Note than textures are included into each archive
Important : The model is RIGGED too For FBX and Unity ***Important: *** The exchanges formats (3ds, obj, Stl) are NOT rigged They are UVW mapped with the same textures than the native file.
Exchange formats are quad topologie too.
Textures materials are included into each archive
eye balls, hairs and teeth are separate object. Hairs are real mesh 32000 polygons
the modele is PRINT READY size in cm : 4,8 x 11,1 x 10,7
Apr 11, 2020
Data dodania
Aug 01, 2021
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?










