Gałka oczna Model 3D
1
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki704
- Wierzchołki717
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
This is a 3D-model of a human eyeball.
It is a representation of a real object and is highly detailed to be usable in closeups.
It can be used by itself or as eyes within a character.
The model is NOT anatomically correct but is designed to look realistic.
The opening and closing of the iris is controlled by a slider (user data) which becomes available in the view-port as soon as one of the objects in hierarchy is selected.
The model was created with CINEMA 4D Release15 Studio, but it can also be used with "Prime" and is backward compatible at least to Release12.
This model contains 5 separate objects (Cornea, Sclera, Iris, Pupil, IrisRing)
which were built to real-world-scale (1unit = 1cm).
The model
is made up of 640 Quads and 64 Triangles
is suitable for subdivision
is UV-mapped (non overlapping)
Iris = 144 Vertices,128 Polygons (all Quads)
IrisRing= 89 Vertices, 80 Polygons (all Quads)
Pupil= 145 Vertices, 144 Polygons (128 Quads, 16 Tris)
Sclera= 145 Vertices, 144 Polygons (128 Quads, 16 Tris)
Cornea= 194 Vertices, 208 Polygons (176 Quads, 32 Tris)
The following bitmaps are used and included:
Sclera_Alpha.jpg
Sclera_Color.jpg
Sclera+Cornea_Bump.jpg
IrisRing_Alpha.jpg
Iris_Color.jpg
All maps are 2048 x 2048 Pixels in size.
The zip-file contains the ready to render scene including the stage, lights and the camera used to render the main-thumbnail as well as 5 textures.
Thumbnail-images are rendered with the CINEMA 4D Release15 standard render-engine. Only the turntable images use Global-Illumination.
No third-party renderer or plug-ins needed.
Sep 14, 2018
Data dodania
May 18, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?














