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File Cabinet 02 Model 3D

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File Cabinet 02 royalty-free 3d model - Preview no. 1
File Cabinet 02 royalty-free 3d model - Preview no. 2
File Cabinet 02 royalty-free 3d model - Preview no. 3
File Cabinet 02 royalty-free 3d model - Preview no. 4
File Cabinet 02 royalty-free 3d model - Preview no. 5
File Cabinet 02 royalty-free 3d model - Preview no. 6
File Cabinet 02 royalty-free 3d model - Preview no. 1
File Cabinet 02 royalty-free 3d model - Preview no. 2
File Cabinet 02 royalty-free 3d model - Preview no. 3
File Cabinet 02 royalty-free 3d model - Preview no. 4
File Cabinet 02 royalty-free 3d model - Preview no. 5
File Cabinet 02 royalty-free 3d model - Preview no. 6
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
884 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki225
  • Wierzchołki258
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

OBJ
(.obj)
2 MB

filecabinet02_obj.zip
FBX
(.fbx)
2 MB

filecabinet02_fbx.zip
3ds Max
(.max)
2 MB

default_scanline
filecabinet02_2015_max.zip

Opis

File Cabinet 02 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • filecabinet02 || Geometry || Main Model: • 428 Total Tris • 225 Total Polys • 258 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:52'' x L:24'' x H:56'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular and normal maps • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Feb 26, 2018 Data dodania
Feb 01, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?