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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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文件柜02 3D模型

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文件柜02 royalty-free 3d model - Preview no. 1
文件柜02 royalty-free 3d model - Preview no. 2
文件柜02 royalty-free 3d model - Preview no. 3
文件柜02 royalty-free 3d model - Preview no. 4
文件柜02 royalty-free 3d model - Preview no. 5
文件柜02 royalty-free 3d model - Preview no. 6
文件柜02 royalty-free 3d model - Preview no. 1
文件柜02 royalty-free 3d model - Preview no. 2
文件柜02 royalty-free 3d model - Preview no. 3
文件柜02 royalty-free 3d model - Preview no. 4
文件柜02 royalty-free 3d model - Preview no. 5
文件柜02 royalty-free 3d model - Preview no. 6
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
884 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形225
  • 顶点258
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
2 MB

filecabinet02_obj.zip
FBX
(.fbx)
2 MB

filecabinet02_fbx.zip
3ds Max
(.max)
2 MB

default_scanline
filecabinet02_2015_max.zip

描述

File Cabinet 02 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • filecabinet02 || Geometry || Main Model: • 428 Total Tris • 225 Total Polys • 258 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:52'' x L:24'' x H:56'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular and normal maps • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Feb 26, 2018 添加日期
Feb 01, 2022 最后更新

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