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Pug Dog Model 3D

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Pug Dog royalty-free 3d model - Preview no. 1
Pug Dog royalty-free 3d model - Preview no. 2
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Pug Dog royalty-free 3d model - Preview no. 12
Pug Dog royalty-free 3d model - Preview no. 13
Pug Dog royalty-free 3d model - Preview no. 14
Pug Dog royalty-free 3d model - Preview no. 1
Pug Dog royalty-free 3d model - Preview no. 2
Pug Dog royalty-free 3d model - Preview no. 3
Pug Dog royalty-free 3d model - Preview no. 4
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Pug Dog royalty-free 3d model - Preview no. 10
Pug Dog royalty-free 3d model - Preview no. 11
Pug Dog royalty-free 3d model - Preview no. 12
Pug Dog royalty-free 3d model - Preview no. 13
Pug Dog royalty-free 3d model - Preview no. 14
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
1,163 Odwiedziny
guido.salimbeni

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki6,038
  • Wierzchołki6,106
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

Maya
(.ma)
45 MB

mentalray 3.9.1.36
pug_dog_model.zip
FBX
(.fbx)
20 MB

pug_fbx_format.fbx-files.zip
OBJ
(.obj)

pug_obj_format.zip

Opis

Pug Dog 3d Model, completely UV mapped, smoothable, made with Maya. Ready to render. All uvs grouped into one 0 to 1 UV space. Low Poly model ready to be animated in game or other projects. High resolution textures (main color texture is .TGA) color map: 4096x4096 specular map : 4096x4096 normal map: 4096x4096 Formats included: .ma (Maya 2012 ASCII) .obj (Alias Wavefront) .FBX (Autodesk) ----------------------- This model has a clean geometry based on quads. It is not rigged. To render the Maya 2012 file , press the '3' button for the smooth geometry approximation preview and render. For Obj and Fbx versions you would need to run a polysmooth to get the same Maya 2012 result. Obj version is directly exported from Maya. FBX version is directly exported from Maya. The Obj version contains all the pieces of the mesh combined . In order to have them separated (if needed) use the separate command under mesh menu in Maya or the one provided by your application. Faces and vertices count: pug_tounge number of faces = 176 pug_teeth number of faces = 288 pug_body number of faces = 4054 pug_L_eye number of faces = 380 pug_R_eye number of faces = 380 pug_L_cornea number of faces = 380 pug_R_cornea number of faces = 380 total faces count 6038 total vertices count 6106
Sep 25, 2018 Data dodania
Feb 03, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?