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Pompa wodna Model 3D

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Pompa wodna royalty-free 3d model - Preview no. 1
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Pompa wodna royalty-free 3d model - Preview no. 1
Pompa wodna royalty-free 3d model - Preview no. 2
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Pompa wodna royalty-free 3d model - Preview no. 10
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Pompa wodna royalty-free 3d model - Preview no. 12
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
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Działa po wyjęciu z pudełka
26 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki7,849
  • Wierzchołki9,736
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVoverlapping

Formaty i pliki

3ds Max
(.max)
33 MB

default_scanline
waterpump_2015_max.zip
FBX
(.fbx)
33 MB

waterpump_fbx.zip
OBJ
(.obj)
33 MB

waterpump_obj.zip

Opis

Water Pump is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • waterpump || Geometry || Main Model: • 15040 Total Tris • 7849 Total Polys • 9736 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:86'' x L:96'' x H:97'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • extra 2048x2048 metalness map for those who prefer the metalness PBR workflow • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 will need the green channel inverted.
Oct 15, 2019 Data dodania
Nov 29, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?