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水泵 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
26 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形7,849
  • 顶点9,736
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

3ds Max
(.max)
33 MB

default_scanline
waterpump_2015_max.zip
FBX
(.fbx)
33 MB

waterpump_fbx.zip
OBJ
(.obj)
33 MB

waterpump_obj.zip

描述

Water Pump is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • waterpump || Geometry || Main Model: • 15040 Total Tris • 7849 Total Polys • 9736 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:86'' x L:96'' x H:97'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • extra 2048x2048 metalness map for those who prefer the metalness PBR workflow • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 will need the green channel inverted.
Oct 15, 2019 添加日期
Nov 29, 2021 最后更新

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