Botão vermelho grande Modelo 3D
0
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads only
- Polígonos6,730
- Vértices6,935
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
This is a model of a Big Red Button.
Originally created with 3ds Max 2015
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also has a real-time version suitable for games.
This model uses a scale of 1 unit = 1 centimeter
|| SPECS ||
This model contains 13 separate objects
Inside of 3ds Max, this model contains 6,730 polygons with TurboSmooth OFF
Inside of 3ds Max, this model contains 107665 polygons with TurboSmooth ON (set to 2 iterations.)
This model contain only quads (no nGons)
This model has been calibrated using the following renderers (V-Ray in both 3ds max and Maya).
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.x.
|| TEXTURES ||
Each part of the model contains 4 bitmap texture files (All provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal (DirectX and OpenGL)
* Roughness
* Specular
|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters. Model is about 11 centimeters tall.
Scene objects are organized by layers / groups / selection sets
3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
Maya: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
|| REAL-TIME ||
The Marmoset Toolbag 3 versions of the desk have been optimized for real-time engines.
This version is suitable for current and next-gen real-time projects. It contains 13 sub-objects suitable for in-engine manipulation/code driven animation.
Oct 15, 2019
data adicionada
Jan 10, 2023
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?



















