Postes de linhas de energia Modelo 3D
0
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads/tris
- Polígonos4,130
- Vértices4,802
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
Tileable Low Poly Powerline Segment 2 LODs
*************************************************
Game ready tileable low poly electricity pylons and wires. Model have 2 level of details - 2 LODs.
MAIN FEATURES
****************************************************
>> Model was designed for game engines (LOD 1,2) and production renders.
>> Native format without additional plugins
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as diffuse, normal, opacity.
>> Good file organization.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 9. For best result use this format.
>> Preview Images were obtained using global illumination
MODEL
*************************************************************
- model is centered
- models has logical name
- model is in real world scale
- model has the exact actual size and proportions
- model has not any N-GONs, only quad/tris
- model not subdividable
LOD 1 - Ultra Low Poly - 460 polys - 44 on pylon body !!!, 124 polys on pylon group and 336 on steel cables
LOD 2 - Low Poly - 3670 polys - 2880 on 3D insulators, 672 on steel cables.
ALL segments fully tileable, and simple editing.
TEXTURE AND MATERIAL SPECIFICATIONS
*********************************************************
Models have Unwrap UV
Materials:
- all materials set to closeup and aerial renders
- all materials are named logically
Textures: Diffuse maps, Normal maps, Opacity map
- is photo-realistic, is in quadratic format, is in high resolution,
- all textures Tga format
- no bugs on normal maps
- lod 1-2 have normal maps baked from high poly
LOD1
4 diffuse textures (2x2048*2048, 512*256 , 2048*512)
3 normal tangent space map (2048 x 2048, 2048*512, 512*256)
2 opacity (4096 x 4096, 2048*512).
LOD2
3 diffuse textures (2x2048*2048, 512*256)
2 normal tangent space map (2048 x 2048,512*256)
1 opacity (4096 x 4096).
* sky background and landscape not included
* .max files with non collapsed stack for steel cables in Suppporting Items
Nov 12, 2019
data adicionada
Aug 12, 2021
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?













