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电力线塔 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
13 访问量
TebAlex

规格

  • 几何polygonal_quads/tris
  • 多边形4,130
  • 顶点4,802
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

Collada
(.dae)
7 MB

Collada.rar
FBX
(.fbx)
12 MB

FBX.rar
OBJ
(.obj)
6 MB

OBJ.rar
3ds Max
(.max)
6 MB

default_scanline
Pylons_usa_scanline.rar
3ds Max
(.max)
6 MB

vray 1.5
Pylons_usa_vray.rar

描述

Tileable Low Poly Powerline Segment 2 LODs ************************************************* Game ready tileable low poly electricity pylons and wires. Model have 2 level of details - 2 LODs. MAIN FEATURES **************************************************** >> Model was designed for game engines (LOD 1,2) and production renders. >> Native format without additional plugins >> Professionally created model and textures >> Detailed modeling scaled to real-world scale >> Accurate and realistic high-resolution textures. >> Include all essential maps such as diffuse, normal, opacity. >> Good file organization. >> Great poly and texture efficiency for this level of scale and detail. >> Original format is 3ds Max 9. For best result use this format. >> Preview Images were obtained using global illumination MODEL ************************************************************* - model is centered - models has logical name - model is in real world scale - model has the exact actual size and proportions - model has not any N-GONs, only quad/tris - model not subdividable LOD 1 - Ultra Low Poly - 460 polys - 44 on pylon body !!!, 124 polys on pylon group and 336 on steel cables LOD 2 - Low Poly - 3670 polys - 2880 on 3D insulators, 672 on steel cables. ALL segments fully tileable, and simple editing. TEXTURE AND MATERIAL SPECIFICATIONS ********************************************************* Models have Unwrap UV Materials: - all materials set to closeup and aerial renders - all materials are named logically Textures: Diffuse maps, Normal maps, Opacity map - is photo-realistic, is in quadratic format, is in high resolution, - all textures Tga format - no bugs on normal maps - lod 1-2 have normal maps baked from high poly LOD1 4 diffuse textures (2x2048*2048, 512*256 , 2048*512) 3 normal tangent space map (2048 x 2048, 2048*512, 512*256) 2 opacity (4096 x 4096, 2048*512). LOD2 3 diffuse textures (2x2048*2048, 512*256) 2 normal tangent space map (2048 x 2048,512*256) 1 opacity (4096 x 4096). * sky background and landscape not included * .max files with non collapsed stack for steel cables in Suppporting Items
Nov 12, 2019 添加日期
Aug 12, 2021 最后更新

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